Hello folks. Hope you all had a decent Thanksgiving!
Event code seems to be--from listening to the list for a long time--the
best way to get actions spaced out. The question I have is: Does
implementing this effect the character, mob, object, etc structure in any
way? What I'm thinking is this: I'll keep coding my mud (when rl lets
me!) without events code, and get it up and running. Then I could make a
tarred backup of my mud, and start putting in the event code. When it's
in, I could switch the code I'm using. If something related to event
should cause problems on the mud, I could copy the current(event) code
over somewhere else and replace it with the old, event-less code while I
work on fixing the crash.
Comments?
Salvatore
TIA
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