1) is the function purge_zone stock, (been a long time)
2) if it is, is this line wrong or am I confused:
if (!ob->carried_by && !ob->in_obj && !ob->worn_by &
!ob->contains
&& (world[ob->in_room].zone == zone)
&& (!IS_SET(world[ob->in_room].room_flags, ROOM_HOUSE)))
extract_object(ob);
notice the single & symbol after worn_by. that just seem wrong.
--Angus
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