---Angus Mezick <angus@EDGIL.CCMAIL.COMPUSERVE.COM> wrote:
>
> 1) is the function purge_zone stock, (been a long time)
>
No, it's not.
> 2) if it is, is this line wrong or am I confused:
> if (!ob->carried_by && !ob->in_obj && !ob->worn_by &
> !ob->contains
> && (world[ob->in_room].zone == zone)
> && (!IS_SET(world[ob->in_room].room_flags, ROOM_HOUSE)))
> extract_object(ob);
>
> notice the single & symbol after worn_by. that just seem wrong.
> --Angus
It looks like it should be &&
==
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