Oops...I screwed something up...I put a log in my little bit of code, and it
turns out that it's not recognizing that the mob is flagged MOB_MAGIC...I
don't understand why, because i put it into structs.h, MOB_MAGIC, and then
put:
...
if (MOB_FLAGGED(victim, MOB_MAGIC))
...
but it still isn't recognizing the mob is flagged MOB_MAGIC (yes, I DID make
it a magic mob..:)
It's not like I'm new at coding, but I just don't understand why is isn't
recognizing this...please help
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