>
>Ok, sorry, last message I screwed up writing it...
>
>This is my section of code:
>...
> if (IS_MAGIC_MOB(victim))
> dam = dam * GET_MAG_MULT(weapon);
Same excuse as last...but 134 messages left to read...
try dam = (float)dam * GET_MAG_MULT(weapon)
and if IS_MAGIC_MOB just checks to see if mob has mob_magic, why not
just MOB_FLAGGED( victim, MOB_MAGIC )?
>Nathan Davies,
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