I have another 137 messages to read through, so, sorry if this is
answered already.
in do_start, that's in class.c
switch( GET_RACE( ch ))
{
case RACE_ELF:
SET_SKILL( ch, SKILL_BOW, 90 );
break;
etc...
}
>Nathan Davies,
>
>I have long tried to implement initial skills/spells for
>each of my races (like elves receiving BOW at 90% at level 1).
>
>How do I add this feature?? Anyone who have done it?
>I need answers. Have tried to copy the 'spell_level' function
>but without success.
>
>/Christoffer
>
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