do a grep for apply_dex or the like and add apply_spellname to those
locations...in the func(no idea what it's called) that has the case
APPLY_DEX: GET_DEX( ch ) += mod; put another case for your spell and
add the affect, then wherever dex is removed from unequip'n remove that
affect...
Wouldn't even need a spec proc...
>Nathan Davies,
>
> Greetings.
> I am interested in adding in spec_procs, that when an item is
>worn, it sets an affection on the player. I was looking back at the Ring
>of Invis item that was posted a while back for some ideas, but that uses
>the command 'appear' and 'disappear'.
> With the ring, if you disappeared, and removed the ring, you were
>still invis, unless 'magical' was the only alias for the ring, then typing
>remove magical would remove the invis affection, and the ring.
> Would I have to make an alias for the item that is not used
>anywhere else, that way it doesn't get confused? Or could I use a vnum to
>make sure it is the correct item?
> If anyone knows how to do this using the items vnum and not the
>alias, please let me know. Appreciated.
>
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