Re: time info..

From: Hans H. Hjort (hjort@S-96-226.RESNET.OHIO-STATE.EDU)
Date: 12/07/97


On Mon, 8 Dec 1997, Benjamin Draper wrote:

> George wrote:
> >
> > On Sun, 7 Dec 1997, Blue Lang wrote:
> >
> > >Is there some deep, intrinsic reason for there being 35 days in a
> > >CircleMUD month? I've moved it to a 'normal' western calendar, and I'm
> > >just sort of curious as to why it was done that way in the first place..
> >
> > This is fantasy, not reality. :)
> >
>
> I've always wondered why the DIKU staff used this freaky time system,
> not being experienced with D&D I wonder if it's got anything to
> do with that.
> I'm using 13 28 day months in my MUD, because of what we're basing
> the MUD on, it also makes moon phases a lot easier, but I'm just lazy.
>
> I'm just curious so someone enlighten me.

I don't know why it was made this way, but I can guess. Start with the
fact that a typical 'tick'=1 mud hour is about 60-90 secs on most muds.
Using 75 seconds, that means one day passes every half hour. A year of
365 days would pass in only 7.6 days. Now if we have 35 mud days to a mud
month, and 16 months to a mud year (I think thats right), then way have
560 mud days to a mud year, which passes in about 11.7 real days.  This
helps keep your characters from dying of old age too quickly.

As I said I don't know what orginally motivated the mud designers to set
up the calender in this manner, but it sounds reasonable to me. :)

                                                -Hans


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