Re: Question regarding NPC Positions

From: bruce (joshcrawford@YAHOO.COM)
Date: 12/07/97


---Ryan Gasper or Steven Arnold <dalamar@CYBERCOM.NET> wrote:
>
> On Thu, 4 Dec 1997, bruce wrote:
>
> > The mob files.
>
>         That sets what their starting position is, but does nothing
after
> they are attacked.
>
<load position> <default position> <sex>
                ------------------
What's that mean, then?

> > Also, if you use POS_'s how do you handle fighting (cos fighting
chars
> > are POS_FIGHTING)? ie, you're flying along and hit a mob, suddenly
> > you're POS_FIGHTING and fall out of the sky.
>
>         Common Sense. Just because your fighting, does not mean your
no
> longer flying, as long as after the fight, you revert back to the
position
> you were in.
I assume then, that you have not implemented falling code. Or if you
did, you made it so that any fight could take place in mid-air.

>         I have added some stuff to take care of swim. Obviously
someone
> underwater cannot wield a weapon to the degree they could on land,
so I
> have added a 'Density Bubble' spell (not called that ofcourse :)),
that
> way, even though they are underwater, they can move freely underwater.
> Though I have yet to add in restrictions to sleeping and the like.
Well, if they were underwater and not POS_SWIMMING, wouldn't they
drown? But, do you have any amphibious races?

>
>
>         _\|/_____________________________\|/_ Ryan Lane Gasper _\|/_
>          /|"You will never see me cause    \/------------------\/|\
>           | I'm always alone" -Ministry      dalamar@cybercom.net|
>           |"The tree of liberty must be refreshed from time to   |
>         _\|_time_with_the_blood_of_patriots_and_tyrants"_-ThomasJ|/_
>          /|\                     -*-1997-*-                     /|\
>

==
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<-- bruce - bruce@audiophile.com               -->
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