>In your opinions, should I convert to C++ or no?  Will GDB demangle the
>names properly?  What are the advantages/disadvantages.  I'ld like to
>hear peoples opinions.  I also think the outcome of this discussion might
>make a good topic for the FAQ (or a different one) at some point, as if
>enough big-name Circle coders (Jeremy, George, Erwin, Alex, Patrick,
>Fili, Daniel, Akuma, I'm looking in your directions :-) give their honest
heheh, that's quite an honor that you consider me a big-name Circle coder :-P
The feeling is mutual my AvP friend ;-P (btw we've moved to
kramer.tander.com 1666
and you char is still there :-P )
>opinions on the C/C++ debate, it can put future questions (and maybe the
>direction of a lot of people's work) to rest.
well, lemme go ahead and get the ball rolling.
I personally like C, but I see many advantages (and much cleaner code)
to C++.  for one, i've already changed the send_to_char() format
to be a ch->print() now.  It looks a little cleaner.
(the reason i still use a macro is for my other coders who are not
adversed in C++, not to say i'm the best either :-P )
soon i plan on changing a majority of those CREATE() calls
for the char_data structures to use NEW so that I can
call load_char() to init the character (or something like that).
But i plan on slowly but surely converting a majority of the structs
to classes (ESPECIALLY the char_data/(mob)char_data to classes)
currently i'm downloading the DG source code, so that I may
take a look at/hack from/get ideas and solutions from
it.  matter of fact, it just finished downloading.
well, until i fully make it a C++ mud, i'll still consider myself
a C coder :-P
anyway, i doubt this was much of any help to your decision.
main point for this babbling: Much cleaner/readable code would be my reason.
(to Chris)--stop by soon.  i'm there.
Akuma the Raging Coder
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