On Wed, 10 Dec 1997, Edward Glamkowski wrote:
> Main problem is disk space - ascii pfiles will take up A LOT more disk
> space than binary.
Where'd you get that idea?
Ascii pfiles gave me a 40% savings on the large mud I coded it for (approx
1800 players in the file when converted). The ascii object files saved
more like 60%.
Just think how much more you could save if you did a little more space
optimization.
Speed is more of an issue, but if you read and write the entire file at
once (using fread/fwrite) and parse to/from memory, you can write off that
problem.
Sam
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