What do you all think would be the best option for saving restrung
objects? We are thinking of having Quest objects that char can
win/pay mega gold for and get a nice item that is personalized and can
never leave their eq/inventory lists. this includes them keeping it
through DT/death/other mishap. Also, they cannot give/drop/stolen/put
in obj or anything else that would involve this obj leaving their
possession.
As I see it, I have three options for saving these obj's
1) the really icky one, reserving space in the player.obj file. ICK!
2) a separate file for storing obj strings per player that needs it
3) tagged asci save files (might even reduce disk bloat.)
hmmm... I am leaning more towards #3 even though I dislike possible
speed issues. hrm...
--Angus
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST