> What would cause many many many attempts to damage a corpse and crashes on
> what seems to be autoloot/gold code? Before you say the gdb output it pops
> up very erratically and I dont have much time to spend killing monsters but
> morts fighting mobs tends to crash it a lot.
Firstly, if you're running under unix the mud should dump a core when it
crashes, to lib/core.
To analyse this core, type "gdb bin/circle lib/core", and, from the gdb
prompt: "bt" to see the backtrace, which should be enlightening.
If you're not getting cores the best I can offer is that if you've added
anything to the damage() function that reduces a player to less than 0 hp
without checking for death, it might cause the constant "SYSERR: attempt
to damage a corpse" things you've been getting.
Chris
_____________________________________________________
".....I believe that one could even deprive a
healthy beast of prey of its voraciousness, if one
could force it with a whip to eat continuously
whether it were hungry or not....."
-- Albert Einstein, discussing University
teaching methods.
-----------------------------------------------------
Check out Dominia Mud, on crafti.com.au 3333
Or my homepage: http://yoyo.cc.monash.edu.au/~cjp
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