>But in the end it was worth it, a small 10 line script allowed my crew to
>add reloadable, ammo-counting grenade launchers with ranged effects to
>the pulse rifles :-) I did however expand ont he script system, adding a
>(.#) field to %arg% variable for accessing invidual words of it (not too
>hard, use a counter and the one_argument() func).
I am just curious about this. I have my own firearm code and I wonder if
you had the 'dual shot' weapon defined as such before you added the
scripts or after? I want to add them in, but I am just curious how you
did yours. Also, however you did it, what kind of command system do you
use to fire the secondary weapon?
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