Ok, now for my lovely idea on maps. Last time I checked, wasn't mapping
things the players job? I am the guy who has always beleived in making the
game a realistic as possible without pissing things off too much. I think
giving them maps would just make a MUDder even more lazy(I don't like the
sound of that). Yes, I have played muds solely as a player for about 3
years. Found a good little mud that was semi-realistic, and liked it to an
extent. The things I enjoyed about it were:
a) A realistic approach to stats (hit/dam/hp/etc). Nothing like a damroll
of 50.
b) You couldn't see your scores. They gave text descripts for your stats,
ie You
have the strength of a mage!
c) You had to THINK in the game. Areas were exciting and fun to map.
Notice that third one. What fun is it to know what lies ahead with a crazy
map. The exit and scan commands are good enough for that.
Sorry if I bored you or misunderstood the whole map thing.
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| Chuck Reed | Ash of Dark Horizon |
| creed@i-55.com | dh.gator.net 6000 |
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"Losers always whine about their best while the winner goes
home and fucks the prom queen." -Sean Connery
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