Anytime my builders use zput it crashes, simliar to this, anyone have
any tips or help ?
#0 0x80cb5d9 in __kill ()
#0 0x80cb5d9 in __kill ()
#1 0x80c7ac2 in gsignal ()
#2 0x80ab08b in abort ()
#3 0x806f281 in mudcrash (mother_desc=11) at comm.c:1768
#4 0xbffff2a4 in ?? ()
#5 0xbffff3ac in ?? ()
#6 0x807e045 in command_interpreter (ch=0x836bf84,
argument=0xbffff920 "zput 5025 25 4") at interpreter.c:766
#7 0x806d70c in game_loop (mother_desc=3) at comm.c:633
#8 0x806ce65 in init_game (port=4000) at comm.c:270
#9 0x806cdee in main (argc=3, argv=0xbffffe9c) at comm.c:240
#10 0x80480ee in _start ()
#6 0x807e045 in command_interpreter (ch=0x836bf84,
argument=0xbffff920 "zput 5025 25 4") at interpreter.c:766
766((*cmd_info[cmd].command_pointer)(ch,line,cmd,cmd_info[cmd].subcmd));
(gdb) print cmd
$1 = 33686018
(gdb) print *ch
Cannot access memory at address 0x147.
(gdb) print ch
$4 = (struct char_data *) 0x147
(gdb) print line
$5 = 0xbffff924 " 5025 25 4"
(gdb) print cmd_info[cmd].subcmd
Cannot access memory at address 0x30366574.
Sorren
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