At 12:00 PM 1/5/98 -0500, you wrote:
>
>>In eQuoria, I also made "show errors" display keeperless shops, to more
easily
>>keep tabs on this.
>
>Good idea, although I don't know how and why a shop wouldn't have a
>shopkeeper off-hand. Sounds like something in the world files to look
>into.
>
When using sedit to create a new shop, the keeper is set to -1. If a
builder doesn't
change this, it stays that way. Perhaps boot_the_shops() should complain
--- in a
non-fatal way.
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