>I think this is a bad idea. If someone is in trouble of dying, then they
>could quit to keep themselves from losing the experience. My suggestion
>would be NOT allowing players to quit if they are fighting or wounded.
>That would solve the problem where do_quit calls the die(ch). They could
>only quit if they were healthy and not fighting.
Just went in to check to see if this was going to cause a problem for me
and found that these two problems were already taken care of (without my
modification) in bpl11. If you are using a higher version that 3.0bpl11
and you still have these probs, you may want to check and see if something
isn't screwy.
Chuck Reed
----------
"Barry, Levonne, put yo' asses in that puddin'."
-The Mothership
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