From: Chuck Reed (creed@I-55.COM)
Date: 01/15/98

Hi.  The bugfix george posted crashes my game instead of preventing the
multiple players.  It hangs in the if (GET_NAME(dt->character) &&
!str_cmp(GET_NAME(dt->character), newname)) line.  Anyone else have this
happen, and if so, any ideas on how to fix it?

PS - heres the gdb stuff:
  #0  0x80627c6 in Valid_Name (newname=0xbffff618 "hardOne") at ban.c:252
#1  0x80713b4 in nanny (d=0x814b450, arg=0xbffff818 "hardOne")
    at interpreter.c:1398
#2  0x804a486 in game_loop (mother_desc=3) at comm.c:634
#3  0x8049b07 in init_game (port=6001) at comm.c:255
#4  0x8049a98 in main (argc=3, argv=0xbffffd90) at comm.c:225

| Chuck Reed                  | Ash of Dark Horizon          |
| creed@i-55.com              | dh.gator.net 6001            |
"There are three types of people in this world.  Those who can
 count, and those who can't."

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