My MUD is a barely modified Circle bpl 12 (just started my rewrite project)
and the only new things are more classes and a new way of assigning god
commands, neither of which should affect dg.
Anyway, my MUD crashes exactly 10 seconds after a player connects (timed it
three times), making me assume that it has something to do with circle
being awake (most likely the events). Here is my GDB backtrace output.
#0 write_to_output (txt=0x80bc47c "The slave leaves south.\r\n", t=0x0)
at comm.c:1106
1106 if (t->bufptr < 0)
1101 int size;
1102
1103 size = strlen(txt);
1104
1105 /* if we're in the overflow state already, ignore this new output */
1106 if (t->bufptr < 0)
1107 return;
1108
1109 /* if we have enough space, just write to buffer and that's it! */
1110 if (t->bufspace >= size) {
Any ideas?
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