I had a similar problem crop up, after having butchered my limits.c
by adding portals, decaying objects, sinking/flying, etc etc.
What turned out to be going on, was that once an obj was extracted
it didn't exit, just fell down to more checks for other events. i->in_room
would show up 16369. Obviously I don't have 16k rooms on my mud (yet).
-Jac of ButterMud
>
>When I do a print i
>(gdb) print i
>$1 = (struct char_data *) 0x2020202
>but, when I do a print *i
>(gdb) print *i
>Cannot access memory at address 0x2020202.
>
>somehow it seems to me my player that got passed somehow got messed.
>any ideas on how I might fix this problem ?
>
>Sorren
>
>
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