At 04:14 AM 1/17/98 -0600, you wrote:
>Anyway, what Im trying to work out is if its possible to have a script
>for an Item that is triggered randomly while a player is fighting and it
>is wielded/worn. I have read all the Docs (more than once) but still
>can't see how multiple triggers like this can be possible, unless triggers
>can be nested.
With the standard distribution this is not possible. It would seem to me
that the way to do it would be to give the object a random trigger
which, with some code extensions, would have to have an %obj%
variable to refer to itself, have an %obj.wornby% field, which could
be assigned to %actor%, and then have an %actor.fighting% field.
All of this would require more support than is currently in the code
but if you spend a little time in the code, none of it would be
difficult to implement.
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