Re: [CODE] <stupid question>

From: George (greerga@CIRCLEMUD.ORG)
Date: 01/19/98


On Mon, 19 Jan 1998, Chuck Reed wrote:

>Urm, heh.  I am adding obj extra flags and have obviously reached my max
>ammount because the game won't accept a bitvector that high (1 << 32).  I
>was just wondering if there was a way to increase the bitvector number.  I
>was looking at the 128 bitvector code, and it looks like I'd have to change
>a lot of stuff of me mud.  Just wondering if there was a way of doing it
>easier.

Add another long integer to the structures and add an AFF2_FLAGGED() macro.

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST