On Mon, 19 Jan 1998, Chuck Reed wrote:
>Urm, heh. I am adding obj extra flags and have obviously reached my max
>ammount because the game won't accept a bitvector that high (1 << 32). I
>was just wondering if there was a way to increase the bitvector number. I
>was looking at the 128 bitvector code, and it looks like I'd have to change
>a lot of stuff of me mud. Just wondering if there was a way of doing it
>easier.
Add another long integer to the structures and add an AFF2_FLAGGED() macro.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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