Okay, I have tried everything. I tried sifting all bits up one, I tried
shifting each group of defines up 1. No matter what I do, a new problem
will arise.
ex:
Here is how the AFF bits and constants.c look
-------------------------------------
#define AFF_BLIND 1
...
"BLIND",
"INVIS",
...
--------------------------------------
Here is what a stat on the person says:
AFF: POISON
SPL:(103hr) infravision SETS POISON
and It is not just saying that, the POISON bit si actually set
Okay, now if I set it like this:
--------------------------------------
#define AFF_DONTUSE 0
#define AFF_BLIND 1
...
"\0",
"BLIND",
...
--------------------------------------
All of the mobs AFF bits will be off by 1.
I have also tried the follwing combos:
-------------------------------------
#define AFF_BLIND 0
...
"BLIND",
...
#define AFF_BLIND 0
...
"\0",
"BLIND",
....
I hope you can follow this, because it has gone way past annoying as
hell. Has anyone, gotten _128 bits_ to work with _PATH LEVEL 12_??
If so, can you mail me your constants.c and structs.h files? (or the
portions of this files in question?
I would greatly appreciate it.
Thanks a bunch,
CC
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