Re: 128 bit problems

From: John Evans (evansj@HI-LINE.NET)
Date: 01/23/98

On Thu, 22 Jan 1998, Chuck Carson wrote:

> Okay, now if I set it like this:
> --------------------------------------
> #define AFF_DONTUSE     0
> #define AFF_BLIND       1
> ...
> "\0",
> "BLIND",
> ...
> --------------------------------------
> All of the mobs AFF bits will be off by 1.

That is the fix. That is how to do it. It even says so in the
128bits.txt. Yes, you're mob AFF_XX flags will be off by one, but that
just means that you need to convert the .mob files via a program, text
editor or OLC.

That was the main reason that I trashed _everything_ after finishing the
128 bits because I didn't want the orig. world and certainly didn't want
to convert all that stuff.

John Evans <>  --

Any sufficiently advanced technology is indistinguishable from magic.
--Arthur C. Clarke

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