Re: 128 Bit Vectors

From: Whitey (zacker@ACSU.BUFFALO.EDU)
Date: 01/23/98


On Thu, 22 Jan 1998, David Klasinc wrote:

> On Wed, 21 Jan 1998, John Evans wrote:
>
> > Took me 40 hours to get it going on bpl 11 and that's what it was
> > designed for. I do hope that you're not expecting a short amount of time
> > to be spent on such a huge undertaking.
>
> I needed about 6 hours or so... :) First I patched in the things... by
> hand of course... If it was a patch, don't remember anymore... :) Then I
> just searched for all the 1 << in the code and replaced thme with what was
> supposed to be there... Basically it was quite easy... Then I needed about
> three more weeks to convert the areas... ;>
>
>

I'm not sure, but I think there'e a copy of bpl8 with the 128-bitvector
code on the ftp site.  So, instead of converting all the areas, you might
be able to simply take the areas from this tarred version of
'128bit-circle' and stick them in your altered bpl12.  Thus, avoiding
going through all those obj and mob files and adding 3 extra 0's for every
mob and object.


Whitey


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