This really isn't a bug, as it makes sense, but I thought I'd warn
anyone who didn't know. I just spent about 2 and a half hours looking for
the reason my MUD was crashing, and it seems to be that someone made a
random trigger on a mob, and used the %actor.name% variable with it.
Obviously you can't do this, but DG scripts should ignore it...well, it
doesn't. It just crashes your MUD.
-- Tadrith
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