I added in class.c
void do_start
----------
case CLASS_WARRIOR:
ch->player.hometown = 2;
break;
----------
I tried to make new char (warrior) enter the game in different room.
Where is the right place (in interpreter.c i suppose) to add this
condition and is it correct?
if (!GET_LEVEL(d->character))
{
if (GET_HOME(d->character) == 2)
load_room = 6601;
}
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