Working with 128 bitvectors, my MUD crashes when it tries to free the
mob_index and mob_proto, and I can't for the life of me figure out why...
The MUD seems to run fine when I define I_CRASH and have it skip that, but
the code refers to that as a "last resort to save mobiles".
I don't like using a "last resort" and feel that it's like giving in. I'm
about to give up, but here's what I need to know...
Why is it a last resort? Is it going to slowly/quickly suck up all my
memory until it explodes?
Help is appreciated (I want to get this fixed before I release the
OasisOLC1.6a-128bit patch)
-B.
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