Re: [OASIS] I_CRASH define

From: George (greerga@CIRCLEMUD.ORG)
Date: 01/31/98


On Sat, 31 Jan 1998, Tony Robbins wrote:

>Working with 128 bitvectors, my MUD crashes when it tries to free the
>mob_index and mob_proto, and I can't for the life of me figure out why...
>The MUD seems to run fine when I define I_CRASH and have it skip that, but
>the code refers to that as a "last resort to save mobiles".

>Why is it a last resort?  Is it going to slowly/quickly suck up all my
>memory until it explodes?

It'll leak the memory in the mob_proto structure.  If you have enough swap
space then you really don't have to worry about killing the machine but you
better fix the problem or your MUD will crash randomly.

--
George Greer  -  Me@Null.net   | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard


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