At 09:20 PM 2/2/98 -0900, you wrote:
>What I seek from this message is ideas on where it would be useful, and if
>sufficient interest exists, to post the code.
>
I have interest in it, of course I can't access hqx/sea
archives b/c I don't have a Mac machine, so if possible
and if it's not too large, send it to me via private e-mail or
something along those lines, I wouldn't mind seeing this, b/c
I've been trying to find a way to create on-the-fly code.
anyway, i'd appreciate it.
ObCircle:
has anyone found a decent use for the idea behind
DG's UID_CHAR stuff?
it's used mainly in the find_char/obj/room functions
and works like this (stock):
Char's Id = Idnum and Idnum's are allowed up to ROOM_ID_BASE
which is 50000 stock. from there, ROOM_ID_BASE to max_id default
(100k stock)
is the ROOM_ID_BASE+Real Room Vnum (rnum)
ie, Limbo (vnum 1, rnum 1) would have an ID of
(stock) 50001. In the DG code i've
seen a few good uses of these, but i've already created
my own way of doing this. for example,
stock perform_wear won't equip you with a GRAB item, or a WIELD item
(i don't believe so anyway) so I just added that ability, whereas
DG used do_weild(ch, buf, 0, 0); with buf being
UID_CHAR (\e) and then the ID number.
I haven't found any other good uses. Only good use I see is
being able to have access to a specific mob/object through
function calls.
anyway, that's my question. Have a good day, all.
Code On
Akuma the Raging Coder
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