Heya,
I've searched (manually and automagically) through both archives
of the list for the following and came up empty. I know that it's been
discussed before, but I can't find anything about it. If I remember right,
George (as usual) had the right answer for this....
I have a teleport spell that bamfs the character to a random room
somewhere in the MUD. That's easy.
I am coding a less powerful version of the teleport spell that will take
you to a random room in the zone that you are in. I've seen things like:
zone = world[ch->in_room].number;
to_room = number((zone * 100), (zone * 100) + 99);
and that is what I currently have coded, but I think that I've seen that
that is "wrong." I am going to do my best to make sure that all zones are
100 rooms numbering from X00 to X99, but I'm not foolish enough to think
that I may outlast my code. This means that someone down the line might do
something different and I don't want the code to "break" because of an
event like this. I've muddled it over and searched, and am coming up
empty-handed.
Any advice or pointers?
John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/
Any sufficiently advanced technology is indistinguishable from magic.
--Arthur C. Clarke
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