Hi. I have come accross a problem in zedit with percentage loads. It
seems that when I give a mobile an object, any percentage I put in shifts
to 100%. I looked in zedit.c and everything looks right to me as the other
cases are working right here:
case 'G':
case 'E':
case 'M':
case 'O':
case 'P':
pos = atoi(arg);
if (pos == 100) {
OLC_CMD(d).arg4 = 0;
zedit_disp_menu(d);
}
else if (pos > 0 && pos < 100) {
OLC_CMD(d).arg4 = 101 - pos;
zedit_disp_menu(d);
}
else
send_to_char("Give a number between 1 and 100. Try again: ",
d->character);
break;
Any ideas?
Chuck
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