Re: Time Flow (and events)

From: ;P (siv@CYBERENET.NET)
Date: 02/06/98


> So for example mobile movement might be called every 10secs
> or so, but mobile memory every 1 or 2secs.  So mobs that track
> you are really running!

this is another event i set up..whenever the HUNTING is set, it creates
an event that will make the mob hunt every 2 seconds..until it catches
the prey, or it loses them..this doesn't take a lot of systems, since its
not running through the list..

as far as skills..i use mob progs, and i wrote a generic skill/spell
parser that is used by both players and npcs..the npc command would
simply have an extra argument to denote a skill percentage..for example:
"kick $n 100" would make the mob kick the actor with a skill of 100%..

siv


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