> So for example mobile movement might be called every 10secs
> or so, but mobile memory every 1 or 2secs. So mobs that track
> you are really running!
this is another event i set up..whenever the HUNTING is set, it creates
an event that will make the mob hunt every 2 seconds..until it catches
the prey, or it loses them..this doesn't take a lot of systems, since its
not running through the list..
as far as skills..i use mob progs, and i wrote a generic skill/spell
parser that is used by both players and npcs..the npc command would
simply have an extra argument to denote a skill percentage..for example:
"kick $n 100" would make the mob kick the actor with a skill of 100%..
siv
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST