> I tried the patch on my MUD and noticed almost 25% difference in memory usage.
>
> MUD w/one player & no patch: 6.4% Memory Usage
> MUD w/one player & patch: 4.9% Memory Usage
>
> I have decided to wait to permanently install until the next version to
> come out. It raises many conflicts with OasisOLC, but overall it is a good
> patch.
for oasis..i have a two line check in redit_setup_existing..
*room = world[real_num];
/* allocate space for all strings */
if (world[real_num].name)
room->name = str_dup(world[real_num].name);
+ if (zone_table[world[real_num].zone].unloaded)
+ reload_room_descs(real_num);
if (world[real_num].description)
room->description = str_dup(world[real_num].description);
siv
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