Re: Invasions

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 03/05/98


     I have added mobvals list the object GET_OBJ_VAL to the mob structure
     for storing things like this.  Is working great... So far I have most
     of my special procs based this ways and the builders can set specials
     and these MOB_VAL's through the OLC.  is a great time savings for me,
     and instant gratification for them.
     --Angus

______________________________ Forward Header __________________________________
Subject: Re:  Invasions
Author:  INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date:    3/5/98 11:30 AM

        Well, I started the code today, and it's not too bad, but I've reached a
little trouble. I don't know how to make the MOBs track down the player
nearest to them. The actual tracking isn't too bad, as I can copy the one
for players, but how would I determine what player each mob goes after?


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