I have added mobvals list the object GET_OBJ_VAL to the mob structure
for storing things like this. Is working great... So far I have most
of my special procs based this ways and the builders can set specials
and these MOB_VAL's through the OLC. is a great time savings for me,
and instant gratification for them.
--Angus
______________________________ Forward Header __________________________________
Subject: Re: Invasions
Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date: 3/5/98 11:30 AM
Well, I started the code today, and it's not too bad, but I've reached a
little trouble. I don't know how to make the MOBs track down the player
nearest to them. The actual tracking isn't too bad, as I can copy the one
for players, but how would I determine what player each mob goes after?
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