Re: Invasions

From: Edward Glamkowski (EGlamkowski@MATHEMATICA-MPR.COM)
Date: 03/05/98


You don't.  Why would you want to?
Instead, just have the mobs wander around town attacking anybody
they come across.
Create groups of them even (using the group command)  }:)

A bit brutal, but I doubt if marauding gnolls or orcs would really
care if they beating up on a newbie ;)


Edward Glamkowski, Programmer           Mathematica Policy Research
EGlamkowski@mathematic-MPR.COM          Princeton, NJ
                http://www.mathematica-mpr.com/

"Dort, wo der Staat aufhort, da beginnt erst der Mensch,
        der nicht uberflussig ist..." -Neitzsche

>----------
>From:  Wesley Fonvergne[SMTP:tadrith@GATEKEEP.NET]
>Sent:  Thursday, March 05, 1998 11:29 AM
>To:    CIRCLE@POST.QUEENSU.CA
>Subject:       Re:  Invasions
>
>        Well, I started the code today, and it's not too bad, but I've
>reached a
>little trouble. I don't know how to make the MOBs track down the player
>nearest to them. The actual tracking isn't too bad, as I can copy the one
>for players, but how would I determine what player each mob goes after?
>                [ Tadrith Skandrakae, Implementor of Dreamscape ]
>                [     - telnet://mud.dreamscape.org:1234/ -     ]
>                ["I lay my dreams before your feet;             ]
>                [    tread softly, for you tread on my dreams.  ]
>
>
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