On Mon, 9 Mar 1998, David Wiklund wrote:
> I have a question... I looked at the skills/spells letters and something
> poped into my head, if you can train both spells & skills in stock what are
> the
> spells skills defines in the following for?? :
>
> int prac_params[4][NUM_CLASSES] = {
> /* MAG CLE THE WAR */
> {95, 95, 85,
> 80},
> {100, 100, 12, 12},
> {25, 25, 0, 0,},
> {SPELL, SPELL, SKILL,
> SKILL} <= it's this skill/spell defs I meen
>
>
> Now if you can get a warrior to train spells do you need to change these??
> Or what are they for?
>
The only thing I have found so far for those SPELL/SKILL declarations are
for listing out the spells and skills and determining wether to call the
list, a list of spells of a list of skills.
> Now for my second
question... >
> Where do you decide how much you are able to prac each time you type prac?
> I would like to make it 5% for each time you prac. But now as I understand it,
> that depends on how much int you got... so where do I change it... can't
> seem to find the file.
>
In the spec_procs for the guild special you will find the place where it
calls for the SET_SKILL. If you wanted to change it to 5%, just change
those variables just before the SET_SKILL.
> Gonna make a system where you buy skill% with exp so it will be easier to
> implement a reinc system.
>
>
> YT 7David Wiklund
> Yt 7David Wiklund
> "The sun ain't yellow, it's CHICKEN!"
>
>
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