I have made it so the character saves in the room where he quits by
setting GET_LOADROOM(ch). It works fine, if the char quits to menu then
enters back in. The contents of GET_LOADROOM(ch) remain unchanged and he
loads back into the room he quit from. But,
when the character quits and logs back in, then GET_LOADROOM is messed and
the character starts in default. I was wondering what is different, as
far at the loadroom variable is concerned, between quitting to menu and
reloging in... GET_LOADROOM is defined like this:
#define GET_LOADROOM(ch) ((ch)->player_specials->saved.load_room)
Thanks for any insight on this.
-Shaw
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST