Is it just me, or do switched mobs using commands that call page_string crash
everyone's mud? I had to go into modify.c and add this:
void paginate_string(char *str, struct descriptor_data *d)
{
int i;
if (d->showstr_count)
*(d->showstr_vector) = str;
for (i = 1; i < d->showstr_count && str; i++)
{
if(d->original)
str = d->showstr_vector[i] = next_page(str,
d->original->char_specials.screensize - 2);
else
str = d->showstr_vector[i] = next_page(str,
d->character->char_specials.screensize - 2);
}
d->showstr_page = 0;
}
/* The call that gets the paging ball rolling... */
void page_string(struct descriptor_data *d, char *str, int keep_internal)
{
if (!d)
return;
if (!str || !*str)
{
send_to_char("", d->character);
return;
}
if(d->original)
CREATE(d->showstr_vector, char *, d->showstr_count = count_pages(str,
d->original->char_specials.screensize));
else
CREATE(d->showstr_vector, char *, d->showstr_count = count_pages(str,
d->character->char_specials.screensize));
.
.
.
}
notice the 2 d->original's. DOH!
--Angus
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