> if (!IS_NPC(victim)) {
> send_to_char("That's another player. Try the 'Say' command.\r\n", ch);
> return;
> }
> strcat(buf, mob_talk(GET_MOB_VNUM(victim)));
> }
change the strcat(blah...) to:
send_to_char(mob_talk(GET_MOB_VNUM(victim)), ch);
> case 100:
> return "Bob says, 'I saw a man down by the river, maybe you should
> check him out.'";
you might also want to add a "\r\n" to the end of the lines..
siv
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