>Anyways, that error aside, I had asked because I tried it as a Command
>trigger and as an implementor it just said "Huh?" when I tried to pull
>rope. However, a mortal walked up to it, and pulled the rope and got
>teleported away. It wouldn't work for me unless I was a mortal. I'm
>assuming there's code somewhere in the triggers to ignore IMMORT+ levels to
>be affected by triggers? This question is to everyone, BTW...
Yup...no trigger fires for immortals. This is something I fixed
immediately. Another thing I fixed was the search routine for finding a
player with the UID_CHAR....If it find the player via the UID_CHAR, it
doesn't care if the player is invis or not (currently, being imm invis
makes you immune to any trigger anyway)
>And sorry for what appeared to be a dumb question... I just wanted to
>double check since it wasn't working for me as a Command trigger, or any
>other trigger type for that matter... Now it's only a question of "is that
>normal?" about Immorts not being affected by an item command trigger.
It's normal. I personally don't like it, but it's normal.
"One hundred years from now, none of this will matter because you and I
will be dead -- unless the Grim Reaper has switched his record-keeping to
a Windows 95-based system, in which case we all might live forever. "
-- Associated Press
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