On Fri, 13 Mar 1998, Patrick J. Dughi wrote:
-> No, this will not kill your obj files. That would suck. We'll do
->it a really simple way.
I think he meant rent files, in which case, it should--otherwise
you're not saving the level limit for objects player's already have.
->edit utils.c, anywhere add
->#define GET_OBJ_MINLEVEL(obj) ((obj)->obj_flags.minlevel)
utils.h
-> if (GET_MAXLEVEL(ch) < GET_OBJ_MINLEVEL(obj)) {
GET_LEVEL(ch) not GET_MAXLEVEL(ch)
->in perform_wear in ..act.item.c i think as well, just in case they manage
handler.c
-> if (GET_MAXLEVEL(ch) < GET_OBJ_MINLEVEL(obj)) {
See above.
-dak : not in a bad mood, just not feeling talkative today
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