On Sat, 14 Mar 1998, Patrick J. Dughi wrote:
> Knee jerk reaction says to keep everything seperate. Loading all
> info in every case could get dangerously intensive. I can see it now,
> someone making their client fail password logins on purpose, some char
> with like 300-400 items, mail, everything else... Bleh.
True. Even without the mail and objects, this could be very annoying if
not harmful. Whether I go with one file or many, I may add capabilities
to deal with password lookups without loading the whole pfile. Putting
passwords and bad attempts in the player_index is a possible solution.
> Plus, I'd hate to screw up every player file if I did something wrong with
> mail.
I htink you're misunderstanding what I mean by one file. I'm not going to
use a single pfile to hold every player. Each player will have a seperate
pfile. What I'm considering is putting all player information in their
pfile, as opposed to making sperate mail and rent files, etc.
> Are there any distinct advantages to having it all in a single file?
Fewer files/inodes. It may not be a big deal for most people, but on a
big mud it may mean a signifigant difference in disk space. Some people
also feel it's easier to edit a player when you don't have to skip around
the directory tree loading up multiple files.
Sam
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST