On Fri, 27 Mar 1998, Jonathan Barrett wrote:
> While I was making a function to tell you how many die with how many
> sides are needed to get an average of X and a range of x, I began to
> wonder about the die system in general. Why does circle use the die
> system at all? Wouldn't it be easier to just pick a random number
> between x and X?
Mathematicians can identify with random numbers, percentages, averages
and the like.
Role-players can identify with dice rolls, chances, lady-luck, and
similar concepts.
Hopefully you want to attract more role-players than mathematicians to
your CircleMUD.
John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/
Any sufficiently advanced technology is indistinguishable from magic.
--Arthur C. Clarke
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