Hello,
I finally figured out where my mud has been crashing. It is something
wrong with Diagnose or autodiagnose i think. When i debug it and it
crashes visual c++ 5.0 takes me to this function in act.informative.c
void diag_char_to_char(struct char_data * i, struct char_data * ch)
{
int percent;
if (GET_MAX_HIT(i) > 0)
percent = (100 * GET_HIT(i)) / GET_MAX_HIT(i);
else
percent = -1; /* How could MAX_HIT be < 1?? */
strcpy(buf, PERS(i, ch));
CAP(buf);
if (percent >= 100)
strcat(buf, " \x1B[0;36mis lookin pretty good.\x1B[0;0m\r\n");
else if (percent >= 90)
strcat(buf, " \x1B[0;36mis a bit smacked up.\x1B[0;0m\r\n");
else if (percent >= 75)
strcat(buf, " \x1B[0;33mis getting a tad bit bloody.\x1B[0;0m\r\n");
else if (percent >= 50)
strcat(buf, " \x1B[0;33mis having quite a bit of
trouble.\x1B[0;0m\r\n");
else if (percent >= 30)
strcat(buf, " \x1B[0;33mhas blood dripping from his
chin.\x1B[0;0m\r\n");
else if (percent >= 15)
strcat(buf, " \x1B[0;31mis bleeding all over the
place.\x1B[0;0m\r\n");
else if (percent >= 0)
strcat(buf, " \x1B[0;31mis begging mojo for
forgiveness.\x1B[0;0m\r\n");
else
strcat(buf, " \x1B[0;31mis tossing satan's salad.\x1B[0;0m\r\n");
send_to_char(buf, ch);
}
Whenver i am fighting something, and it gets down around 0 percent it
crashes. I haven't been able to figure out why, and i was hoping that
one of you could shed some lite on the situation. The code that does
autodiag is right here.
In fight.c
if (PRF_FLAGGED(ch, PRF_AUTODIAG) && !IS_NPC(ch))
diag_char_to_char(FIGHTING(ch), ch);
This is down towards the bottom of the file after the line:
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
Thanks,
Spencer
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