Okay, I've gone throught he old archives of the list, but all the
information i've found is inconclusive. It was discussed many times, that
changing the save_char(ch, NOWHERE) functions will allow characters to
"load up" in the room they quit in, but this doesn't stop a character from
quiting then entering the game right away to have the same effect as the
recall spell. For the the save_char(ch, ch->in_room) to work the character
must quit the mud entirely. I've tried setting the setting the bit on the
Load_room and setting the load_room to that ch->in_room, but nothing has
seemed to work.
Any ideas?
Thanks
-ben
-----------------------------
Ben Britton
Email: ben@sw2.k12.wy.us
http://wolf.sw2.k12.wy.us
-----------------------------
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