But set is your friend :)
please please please don't call it pedit... I am using that for another OLC
topic that i will send out if people want. It is another implementation of the
path edit that PJD is working on. Instead of assigning the path in the mob file
I assign it in the zone file. Thus, it needs its own set of files.
--Angus
______________________________ Forward Header __________________________________
Subject: Re: Player edit.
Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date: 4/21/98 10:15 PM
On Tue, 21 Apr 1998, John Evans wrote:
[ I'm changing titles since I'm changing the topic. ]
>> If the desire is ease of modification of the database entries, then
>> perhaps some form of editor could be made. A text-based one (not
>> even ncurses, just prompt driven) could go a long way.
>
>Now THAT would be an interesting idea that I just might work on. Make an
>OLC of sort for player data and get rid of that damn 'set' command.
>Nothing wrong with having a command-line way of changing player stats, but
>the code is... well... horrendous to understand and modify. :( (Works
>quite well, though)
Anyone want to write 'player edit' for OasisOLC? You can use 'medit' as a
template for most of the things. It doesn't actually have to write the
files to disk, it can have stub routines for when Sammy finishes.
>> Do you mean supporting both?
>
>That's the implication that I got. Perhaps a setting in config.c or a
>define in structs.h to determine which one is used?
Yes, after the code was integrated I would maintain it like the rest of the
code in the codebase. If Sammy wished to create updates later, that'd be
great.
>(I saved up my 2 cents while lurking, gained interest on it, and there's
>my 3.1415 cents worth that I have now. I hope it was worth the effort
>that I put into not spending it until the CD matured.) ;)_
PI! :)
inverse tangent of 1 times 4
--
George Greer - Me@Null.net
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