Re: [LIST] Idea / Request

From: Tony Robbins (tonyr@NWPACLINK.COM)
Date: 04/22/98


Eventually, don't I always throw in my two cents on every thread?

Anyway, I think ripping on a newbie, especially over the list, is
unnecessary and wearisome.

Let's take an example!

"Hi my name is Bob how do you add 14 levels to CircleMUD and a new class
that can eat invisible objects."

A response of...

"RTFC, RTFM, RTFD... and huh?!?"

...may not be so necessary to be read on the entire list.  Now I'm not our
friendly local fascist [:)], so this can mean as little as nothing to you.

It seems like we're all tired of the same questions over and over again.  A
direct e-mail to the person reading "Check the archives, read the FAQs,
read the manual, and read the docs...", however redundant, is more polite,
and more constructive.

---
Next order of business.  For the popular belief of "CircleMUD is not to be
used to learn to code."  I used "Hello world." programs forever and all I
got out of them was how to make "Hello world." display on the screen.  Now
I read sections of my C manual(s) whenever necessary, but I mainly sat down
and toyed with Circle for about 6 months, learning how different things can
be used, where a certain code bit may be used another way.  So, what I do
know (although not extensive to even compare to the knowledge that George,
Sammy, Mark, etc...) I have learned from CircleMUD.  But I did wait almost
a year and a half before joining the list so I wouldn't be a _COMPLETELY_
annoying newbie.
---

I'm trying to create a "Caller" class on my MUD, and making the class was
simple (RTFD!), but trying to create the call skill for them was difficult.
 I thought a struct like this:

struct mobs_to_call {
   char *name;
   int minlevel;
} mobs[] = {
   { "poseidon", 17 },
   { "\n", 0 }
},

And then mimicing the do_cast strtok's for apostrophes and then mimicing
perform_set.  Does anyone have a more efficient way?  I thought also of
adding "byte class;" to the spell_info_data or whatever so that I can have
classes of spells, and make it so SPELLCLASS_CALLER spells can only be
called through do_cast, SCMD_CALLER...

Anybody have better ideas?

-B.


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