On Thu, 23 Apr 1998, Angus Mezick wrote:
> Well, we all know that spells can be targeted at char's and obj's. but what
> about rooms and doors? I am trying to make a knock spell, but i am also trying
> to avoid passing the direction pointer around. what i am leaning towards is
> either adding the tdoor and troom along side the tch and tobj, or just go ahead
> and put all four of them in to a tstruct and work it from there. Has anyone
> done this and have suggestions? We have delayed spells that do a countdown
> between cast_spell and call_magic.
I coded them as manual spells and used George's idea for spell
arguements. If you'll hit his page of patches, you'll find on there for
spell arguements. When I played with the idea, he had it listed under
"experimental", but should have moved it from there since there.
It worked quite well.
I also did the same thing for the ones that target the room, the few
spells that give the room affects, assume that the target is the room.
There is a "room affects" snippet out there somewhere. I think it's on
Alex's list of snippets. Works pretty well too.
John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/
Any sufficiently advanced technology is indistinguishable from magic.
-- Arthur C. Clarke
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST